R&D

September - October 2011
The City Rings II links Year 9 pupils in the UK with students at schools in Barcelona and Ghent to explore their local environments by means of sound.
Oramics iPhone App
Available Now from iTunes
An iPhone app replicating the concepts and sounds of Daphne Oram's groundbreaking Oramics Machine
a national programme of research and exchange based on listening
commencing March 2011
Ways of Hearing is a national programme of research and knowledge exchange focused on listening and the urban soundscape.
A series of national symposia and associated research projects
A series of national symposia and associated research projects to explore and develop creative solutions for delivering composition in schools
Minute of Listening is a new schools-based initiative encouraging pupils and teachers to engage in 60 seconds of focused listening each day. From January to March 2012 over 20,000 children in 70 schools will explore a huge range of music and sound.
The City Rings
October 2010
Sound and Music has worked with partner organisations in Belgium, Spain and Denmark to devise and deliver an international project which enables young people to explore and compare their sonic environments.
January - April 2011
Commissioning project providing grass-roots event organisers with the resource and opportunity to produce bold new programming for London's premier music venue for adventurous music, Cafe Oto
Perspectives on Digital Music
May 2010
12 interviews with leading practitioners discuss the impact and consequences of digital technology on audiences and their creation and consumption of music
Kill Your Timid Notion Investigations
Sunday 21 February – Sunday 28 February 2010
SAM partnered with Arika to deliver a week of investigation workshops in the lead up to Kill Your Timid Notion 2010 festival.
Hans Ulrich Obrist from the Sound in Context
Sound in Context is a short documentary exploring the unique practice of sound within the visual arts world.
Lumisonic
LumiSonic is a sound application that visualises sound in real-time in a way that allows hearing-impaired individuals to interact with a specifically designed, graphical representation of sound.